Huge Fiend (Demon, Frost Giant), Chaotic Evil
AC 15    Initiative +1 (11)
HP 125 (15d10 + 43)
Speed 40 ft.
Mod Save
STR 21 +5 +5
DEX 12 +1 +4
CON 16 +3 +6
Mod Save
INT 14 +2 +2
WIS 12 +1 +4
CHA 16 +3 +6
Skills Arcana +5, Deception +8, Perception +4
Immunities Cold
Senses Darkvision 60 ft.; Passive Perception 14
Languages Abyssal, Common, Giant
CR 6 (XP 2,300; PB +3)
Traits

Magic Resistance. The chosen has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The chosen makes two Claw or fury Ray attacks. It can replace one attack with a use of Spellcasting.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d12 + 5) Slashing damage plus 9 (2d8) cold damage.

fury Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the chosens next turn.

Shape-Shift. The chosen shape-shifts into a Small or Medium Humanoid or a Huge Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Spellcasting. The chosen casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):

1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep, Detect Magic, Dispel Magic

Bonus Actions

Charge. The chosen can move up to its speed toward an enemy it can see.

Habitat: ForestUrban

CIGAR99

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