Armor Class
12
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Necrotic
Senses
Passive Perception 10
Languages
Abyssal, Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
A cultist that has sworn allegiance to Orcus and will stop at nothing to spread the influence of Orcus and bolster his army of undead.
Comments