Huge Beast, Unaligned
Armor Class 19 Natrual armor
Hit Points 157 (15d12 + 60)
Speed 40 ft., Swim 50 ft.
STR
23 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +5
Condition Immunities Frightened
Senses Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Hold Breath. The Alpha Kappa can hold its breath for 1 hour

Siege Monster. The Alpha Kappa deals double damage to objects and structures.

 

Actions

Multiattack. The Alpha Kappa makes two claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Alpha Kappa cant bite another target.

Claw. Melee Weapon Attack:  +9 to hit, /reach 5ft., one target. Hit: 22 (3d10 + 6) slashing damage

Steam Breath (Recharge 5-6). The Alpha Kappa exhales scalding steam in a 30 foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much on a successful one. Being underwater doesn't grant resistance against this damage.

Angrypanda89

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