Hold Breath. The Alpha Kappa can hold its breath for 1 hour
Siege Monster. The Alpha Kappa deals double damage to objects and structures.
Multiattack. The Alpha Kappa makes two claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Alpha Kappa cant bite another target.
Claw. Melee Weapon Attack: +9 to hit, /reach 5ft., one target. Hit: 22 (3d10 + 6) slashing damage
Steam Breath (Recharge 5-6). The Alpha Kappa exhales scalding steam in a 30 foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much on a successful one. Being underwater doesn't grant resistance against this damage.
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