Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Spider Climb. The Cricket Swarm can climb difficult surfaces, like walls and ceilings, without needing to make an ability check.
Lift Creature. If the Cricket Swarm is at 40 Hit Points or more, then it can move up to any of its movement speeds towards 1 target that is large or smaller. The target must pass a DC 15 DEX saving throw or be carried away in any direction up to twice the Cricket's flying speed.
Swarm Attack. Melee Weapon Attack: +3 to hit, reach 10 ft., 3 targets. Hit: 12 (2d12 + 4) piercing damage.
Summon More. The Crickets let out an irritating hum. All Crickets within a mile radius join the Swarm, and the Swarm regains 7 (1d12+4) Hit Points.
Consume. When a creature has been dropped to 0 Hit Points, is stunned, paralyzed, or provoking opportunity attacks, the swarm can attempt to consume it. The creature must make a DC 13 CON saving throw or be devoured by the horde and killed. If they have not yet failed death saves, they simply take 6d8 piercing damage.
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