Indomitable (2/Day). The guard rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the guard can regain 20 hit points.
Multiattack. The guard makes three attacks with its greatsword or its shortbow.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the guard has more than half of its total hit points remaining.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the guard has more than half of its total hit points remaining.
Parry. The guard adds 2 to its AC against one melee attack that would hit it. To do so, the guard must see the attacker and be wielding a melee weapon.
Description
Catchphrase. The Burgomaster has invited you to Lake Zarovich.
Comments