Pack Tactics. The Clan Rat has advantage on an attack roll against a creature if at least one of the Clan Rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Scurry Away. If fleeing from combat or hostile creatures the Clan Rat's movement speed is increased by 10 ft.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
A verminous ratman, filthy and treacherous to their core. Their beady red eyes gleam out from the darkest pits of the world from within their under empire.
Ratmen which have survived their first battle and have acquired slightly improved weapons, and are a bit more physically mature than their enslaved brethren. They are still enslaved but now they are wearing cloths so that's a step up.
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