Medium Humanoid, Chaotic Evil
Armor Class 15 (leather armor, shield)
Hit Points 8 (2d6 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
9 (-1)
INT
9 (-1)
WIS
6 (-2)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Clan Rat has advantage on an attack roll against a creature if at least one of the Clan Rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Scurry Away. If fleeing from combat or hostile creatures the Clan Rat's movement speed is increased by 10 ft.

Actions

Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Description

A verminous ratman, filthy and treacherous to their core. Their beady red eyes gleam out from the darkest pits of the world from within their under empire.

Ratmen who have survived several battles and have acquired decent equipment and a basic understanding of combat in general. They have very basic leather armor and a crude shield.

Michaelchief117

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