Armor Class 14 leather armor/Unstable Existence
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Perception +2, Stealth +6
Gear leather armor, scimitar, shortbow
Senses Darkvision, Passive Perception 12
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Blinking Malfunction (Passive Trait)

At the start of its turn, the goblin must roll a 1d6:

1-2: The goblin blinks involuntarily and teleports 10 feet in a random direction (roll 1d8 for direction).

3-6: Nothing happens.

When targeted by an attack, roll a1d6:

1-2: The goblin blinks briefly, causing the attack to have Disadvantage.

3-6: It remains stable and takes damage normally.

Actions

 

Scimitar. Melee Weapon Attack: +4, reach 5 ft., one target.
Hit: (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4, range 80/320 ft., one target.
Hit: (1d8 + 2) piercing damage.

 

 

Reactions

Flicker Escape. When a melee attack misses the goblin, it automatically blinks 5 feet away in a random direction.  (roll a d8 for direction).

Previous Versions

Name Date Modified Views Adds Version Actions
2/19/2025 5:16:17 AM
3
0
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Coming Soon
10/16/2026 8:36:03 PM
20
2
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Coming Soon

Monster Tags: Goblinoid

osha_arta

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