Blinking Malfunction (Passive Trait)
At the start of its turn, the goblin must roll a 1d6:
1-2: The goblin blinks involuntarily and teleports 10 feet in a random direction (roll 1d8 for direction).
3-6: Nothing happens.
When targeted by an attack, roll a1d6:
1-2: The goblin blinks briefly, causing the attack to have Disadvantage.
3-6: It remains stable and takes damage normally.
Scimitar. Melee Weapon Attack: +4, reach 5 ft., one target.
Hit: (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4, range 80/320 ft., one target.
Hit: (1d8 + 2) piercing damage.
Flicker Escape. When a melee attack misses the goblin, it automatically blinks 5 feet away in a random direction. (roll a d8 for direction).
Previous Versions
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2/19/2025 5:16:17 AM
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3
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10/16/2026 8:36:03 PM
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20
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2
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Coming Soon
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