Large Fiend, Lawful Evil
Armor Class 17 Natural
Hit Points 152 (10d10 + 64)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +9, CON +8, WIS +6
Skills Athletics +9, Intimidation +8, Perception +6
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Gear War Mace
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Common Abyssal, Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Cauterized Blood. Damage that includes fire or radiant damage does not trigger Bloodseed. After taking either damage type, the asura’s Bloodseed trait is suppressed until the start of its next turn.

Warlord’s Brood. Bloodspawn obey the asura’s spoken commands. They share its initiative count and take their turns immediately after it. A newly created bloodspawn cannot take a turn until the next round.

Bloodspawn survive their creator’s death; retain its initiative count for their turns.

Actions

Multiattack. The asura makes two War Mace attacks.

War Mace. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 3 (1d6) necrotic damage.

Reactions

Bloodseed — Once per Turn. Immediately after the asura takes damage, its spilled blood creates one bloodspawn in the nearest unoccupied space to where the blood lands. That space must be on a floor or the ground and large enough to accommodate the bloodspawn.

The asura can have no more than three living bloodspawn at a time. Blood that is caught before reaching the ground creates nothing. This trait can trigger from damage that reduces the asura to 0 hit points

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Bloodseed Asura is a towering, muscular fiend with dark crimson skin, blackened veins, and eyes that glow like banked embers. Battered armor covers its scarred body, and it carries an immense war mace stained by countless battles. Its voice is deep and commanding, carrying the confidence of a warlord accustomed to watching enemies break before it.

Its greatest weapon is its own blood. When wounded, the asura spills thick droplets that writhe upon touching the ground, swelling into smaller, unstable copies of their creator. These bloodspawn rise clutching crude weapons formed from their own flesh and immediately join the fighting. An enemy’s successful strike can turn a manageable confrontation into a desperate struggle against growing numbers.

Intelligent, arrogant, and fiercely aggressive, the asura welcomes careless attacks and deliberately provokes opponents into drawing its blood. Its confidence falters when enemies discover how to prevent the spawning: cauterizing its wounds with fire or radiant power, or catching the blood before it reaches the ground.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon Lord

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