| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 14 | +2 | +7 |
| CON | 21 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +6 |
| CHA | 17 | +3 | +3 |
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. Brailyulaw makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Melf’s Acid Arrow (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
Spellcasting. Brailyulaw casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks):
At Will: Detect Magic, Fear, Melf’s Acid Arrow (level 3 version)
1/Day Each: Speak with Dead, Vitriolic Sphere
Corrosive Veil (1/Day). Brailyulaw exhales green acid mist into a 20-foot-radius Sphere centered on himself. The mist remains for 1 minute or until a strong wind disperses it, and its area is Heavily Obscured. When a creature other than Brailyulaw enters the mist for the first time on a turn or starts its turn there, it makes a DC 18 Constitution saving throw, taking 7 (2d6) Acid damage on a failed save or half as much on a successful one. Immediately after creating the mist, Brailyulaw can move up to half his Fly Speed without provoking Opportunity Attacks. The mist stays where it was created. His Blindsight functions normally within 60 feet; he cannot see through the mist beyond that range.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn , Brailyulaw can expend a use to take one of the following actions. Brailyulaw regains all expended uses at the start of each of his turns.
Cloud of Insects. Dexterity Saving Throw: DC 16, one creature Brailyulaw can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: Brailyulaw can’t take this action again until the start of its next turn.
Frightful Presence. Brailyulaw uses Spellcasting to cast Fear. Brailyulaw can’t take this action again until the start of its next turn.
Pounce. Brailyulaw can move up to half its Speed, and it makes one Rend attack.
Description
Brailyulaw — Marriott March
Formerly known in campaign development as Carfanax / Carfenax / Carthanax and Ryuulaw. Brailyulaw is his current name.
Appearance and Temperament. An adult black dragon with smoky green eyes, black scales with green highlights, and green-tipped horns, claws, and spines. Prideful, cruel, and fiercely territorial, he meets intrusion with immediate aggression and refuses bargains. His voice is deep, raspy, and commanding.
Current Version: The Drowned Crown. This stat block represents Brailyulaw before his multiversal ascension. He has Charisma 17 and innate, component-free magic. His senses are Blindsight 60 feet and Darkvision 120 feet; he has neither Truesight nor Devil’s Sight. Corrosive Veil is the homebrew mechanical expression of his established acid-fog escape. CR 14 is retained as a provisional adult-dragon baseline; the added escape and area denial have not been playtested.
First Encounter. His lair is the Drowned Crown, a ruined fort submerged in swamp near Andelmar. Recently wounded and dispossessed, he attacks to vent his rage and reassert superiority. The planned encounter allows roughly four rounds before Dreamer undead and Helmite forces arrive, followed by roughly four further rounds before he attempts to escape through acid fog. These are encounter cues, not automatic outcomes. He blames the party for his retreat. Apply any pre-existing wounds to his current hit points when running that encounter.
Kaer Cardwell. After the Drowned Crown, he retreats to the Moonshae Isles, expels vampires from ruined Kaer Cardwell, and claims its flooded dungeons and surrounding wetlands. He recovers, grows stronger, and broods over his humiliation. The party’s second encounter with him occurs there. While recovering, he devises the Marriott March: draconic magic that forcibly connects worlds. He does not yet plan to hunt alternate selves when he first develops this magic. The party driving him from Kaer Cardwell prompts his first multiversal departure.
Future Progression — The One True Brailyulaw. In later arcs, he hunts and kills alternate versions of himself to absorb their power. He also impersonates each local counterpart until discovered and driven out by the party. His ultimate ambition is to become the One True Brailyulaw. His alternate selves exist independently of the party’s counterparts. Travel, absorption, impersonation, Charisma increases, and eventual omega-level power belong to later upgraded stat blocks; they are not active abilities of this first-encounter version.
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