Large Construct (Demon), Neutral Evil
Armor Class 18 Natural Armor
Hit Points 172 (14d10 + 5)
Speed
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
9 (-1)
CHA
11 (+0)
Saving Throws STR +7, CON +8
Damage Immunities Acid, Fire, Necrotic, Poison, Radiant
Condition Immunities Blinded, Frightened, Incapacitated, Paralyzed
Senses Passive Perception 14
Languages Common, Demonic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Hybrid dead: These creatures are immune to non-magical damage and most magical damage, including necrotic, fire, radiant, acid, and physical.

Spellcasting: The Arm of Orcus is a 10th level spellcaster. Its spellcasting ability is 18 (spell save DC 16, +8 to hit with spell attacks). The Arm of Orcus has the following Sorcerer spells prepared: Cantrips (at will):Acid Splash,Chill Touch, Minor Illusion, Poison Spray, Ray of frost, and Shocking Grasp.
1st level (4 slots):Burning Hands, Disguise Self, False Life, Ray of Sickness, and Witch Bolt
2nd level(3 slots) Blur, Darkness, Enlarge/Reduce, and Web.
3rd level (3 slots) Dispel Magic, Fear, Stinking Cloud, and Water Walk.
4th level (3 slots)Blight, Dominate Beast, Greater Invisibility, and Wall of Fire.
5th level (2 slots)Animate Objects, Cone of Cold, Dominate Person, and Insect Plague.

 

Actions

Actions: Multi-Swipe. Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 10 ft.,up to 4 targets independently. 28(5d8 + 5) bludgeoning damage.


Deadblood spit.
Attack: +8 to hit, range 20/50 ft., 1 target. Hit: 21(3d10 + 4) acid damage.

Reactions

Reactions: Deadblood Spray.  when hit by a slashing or piercing attack the creature sprays an area of up to 15ft with a noxious liquid that causes instant vomiting for 1d4 rounds preventing all actions but fleeing.

Legendary Actions

Legendary Actions: Body Roll:  When at 25% hit points the Arm of Orcus will roll toward the attackers, if they hit the targets - Attack: +8 to hit for the length of the current body - they take 15 (3d8+5) bludgeoning damage and are knocked prone


Assimilate Bodies: If they are near dead bodies they can absorb them in to it's form adding to its body. A normal medium humanoid will add 2-5 ft. to the body. When first encountered they are usually 10-30 ft. in length/height.

Description

Description: The Arm of Orcus is a construct of dead bodies that act as a sort of avatar of Orcus on the Material Planes. Orcus sends these constructs to search for information, objects, or to attack any he sees as enemies. Even though they may appear as undead they are in fact demonic constructs carrying with them a small piece of Orcus's intelligence and power.

Monster Tags: DemonDemon Lordundeadconstruct

Rhinac

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