Titan's Endurance. the Aaganazar Titan can shield himself from an attack subtracting a 1d10 damage from all attacks.
Fire Absorption. Whenever the Aaganazar Titan is subjected to Fire damage, it takes no damage and regains a number of hit points equal to the Fire damage dealt.
Multiattack. The Aaganazar Titan makes two Smash attacks.
Smash. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 25 (3d12 + 8) bludgeoning damage. When this attack hits the creature must make a constitution saving throw (DC15) or take 13 (3d6) Fire damage.
Return Spell. If a spell of 3rd level or lower is cast on the Aaganazar Titan it can use its reaction to turn that spell on the caster meaning the effects of the spell transfer to the caster.
Description
The Aaganazar Titan is a monster of great strength and size most commonly found in active or dormant volcanoes but anywhere that's hot will do. The Aaganazar Titan needs to be at over 80 degrees or they will begin to freeze up and die.
Previous Versions
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2/15/2020 3:10:37 AM
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So this is the Same Aaganazzar that made the spell?
no, the spell was named after the Titan.
just wondering, why is this a hill giant? nothing your describing is akin to one. also, no hill giant is a titan, and titans are usually just stronger than this.
wasn't really thinking when i was making the monster tbh.
Reduce the CR a bit
Personally I think the CR is fine the way it is. The one thing that could be detrimental to a party is that the Aaganazar titan can return spells. That's the thing that could tpk a party. especially if the party only has one spell caster
that was rude
THANK YOU