| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 16 | +3 | +9 |
| CON | 19 | +4 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 18 | +4 | +10 |
| CHA | 6 | −2 | +4 |
Multiattack. The bloomborn athach makes any combination of two claw or slam attacks and one bite attack, or two rock attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 20 (3d8+7) piercing damage, and the target must make a DC 17 Constitution saving throw; on a failed saving throw the target takes 10 (3d6) poison damage and becomes poisoned for one hour, and on a success, the target takes half as much damage and does not become poisoned.
Slam. Melee Weapon Attack: +13 to hit, reach 10 ft., one creature. Hit: 18 (2d10+7) bludgeoning damage.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 14 (2d6+7) slashing damage.
Thrown Rock. Ranged Weapon Attack: +13 to hit, range 80/320 ft., one target. Hit: 33 (4d12+7) bludgeoning damage.
Description
BLOOMBORN ATHACH
Athaches who have become infused with the raw power of twisted life (such as that which suffuses Nyrissa’s realm of Thousandbreaths) grow vastly in power, transforming into creatures known as Bloomborn athaches. While these athaches are devastating in combat, many powerful fey force these giants to serve them as gardeners, farmers, or laborers—oft believing that visitors who see these powerful creatures working on such minor tasks will come to understand and respect the power of their leader.
Previous Versions
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10/17/2026 6:22:51 PM
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Coming Soon
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