| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 19 | +4 | +4 |
| CON | 12 | +1 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 20 | +5 | +8 |
| CHA | 21 | +5 | +5 |
Death Aura. The bodak confers disadvantage on all death saving throws to creatures within 60 feet. A humanoid creature that dies within this aura rises as an autonomous bodak 24 hours after its death.
Detect Life. The bodak can sense life up to 60 feet away as if it had blindsight.
Draining Glance. Creatures that start their turns within 30 feet of the bodak and can see the bodak must make a DC 16 Constitution saving throw. On a failure, they take 10 (3d6) necrotic damage, or half as much damage on a success. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the bodak until the start of its next turn, when it can avert its eyes again. If the creature looks at the bodak in the meantime, it must immediately make the save.
Sunlight Hypersensitivity. If the bodak is exposed to sunlight, it gains disadvantage on attack rolls and saving throws. Additionally, each round that the bodak is exposed to sunlight causes it to gain a level of exhaustion, destroying the bodak when it has 6 levels. If the bodak leaves the sunlight before being destroyed, it loses one level of exhaustion for each minute it spends in darkness.
Multiattack. The bodak makes a claw attack and uses its death gaze.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage plus 7 (2d6) necrotic damage.
Death Gaze. The bodak stares at a living creature within 30 feet that it can sense with detect life. That creature must make a DC 16 Constitution saving throw. On a failure, the creature takes 17 (5d6) necrotic damage, and reduces its hit point maximum by an amount equal to the damage taken. On a success, the creature takes half as much damage and does not have its hit point maximum reduced. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hit point maximum to 0. damage on a successful one.
Description
BODAK
When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results in a creature that’s anathema to life—the bodak. A bodak appears as a charred, smoking corpse, its fingers sharpened to bony points and its clothing hanging in burnt tatters. Though smoke pours from the orifices of the creature’s head at all times, tiny points of fiery light flicker within the sockets under its brow in place of actual eyes.
A bodak is the undying remains of someone who revered Orcus. Devoid of life and soul, it exists only to cause death.
A worshiper of Orcus can take ritual vows while carving the demon lord’s symbol on their chest over the heart. Orcus’s power flays body, mind, and soul, leaving behind a sentient husk that consumes life energy near it. Most bodaks come into being in this way, then are unleashed to spread death in Orcus’s name.
Bodaks are extensions of Orcus’s will outside the Abyss, serving the demon prince’s aims and other minions. Orcus can recall anything a bodak sees or hears. If he so chooses, he can speak through a bodak to address his enemies and followers directly.
A bodak retains vague impressions of its past life. It seeks out its former allies and enemies alike to destroy them, as its warped soul seeks to erase anything connected to its former life. Minions of Orcus are the one exception to this compulsion; a bodak recognizes them as kindred souls and spares them from its wrath. Anyone who knew the individual before its transformation into a bodak can recognize mannerisms or other subtle clues to its original identity.
Previous Versions
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10/17/2026 7:36:50 PM
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Coming Soon
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