| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 21 | +5 | +5 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 23 | +6 | +6 |
| CHA | 17 | +3 | +3 |
Spellcasting. The boggard cultist is an 8th-level spellcaster. Its primary spellcasting ability is Wisdom (DC 17, +9 to hit with spell attacks). The boggard cultist has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, shield of faith
2nd level (3 slots): darkness, ray of enfeeblement, see invisibility
3rd level (3 slots): blindness/deafness, fear, vampiric touch
4th level (2 slots): confusion, freedom of movement
Swamp Stride. The boggard cultist ignores difficult terrain when in swamp terrain.
Multiattack. The boggard cultist can use Gogunta’s croak (page 18). The cultist then makes three melee attacks.
Whip +1. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d4+6) slashing damage.
Blowgun. Ranged Weapon Attack: +8 to hit, range 25/100. Hit: 6 piercing damage plus the target must make a DC 15 Constitution saving throw. On a failure, the target takes an additional 7 (2d6) poison damage.
Tongue. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4+5) bludgeoning damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target creature is [condition]restrained[/comdition], and the boggard can’t use its tongue attack.
Gogunta’s Croak. The boggard cultist unleashes a terrifying croak. Any non-boggard within 30 feet must succeed on a DC 16 Wisdom saving throw or become frightened until the end of its next turn. A creature that fails this saving throw by 5 or more must use its movement on its turn to move away from the boggard cultist that used Gogunta’s croak. A creature that succeeds on this saving throw is immune to this boggard cultist’s croak for 24 hours.
Description
BOGGARD CULTIST
Boggard cultists of Lamashtu can be encountered throughout Hooktongue Slough, where they’ve gathered into small clutches of violent zealots.
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