| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Rapport Spores: Brum can communicate telepathically with creatures within 30 feet that have been exposed to his rapport spores, provided they understand at least one language. These spores allow communication but do not reveal private thoughts.
Fungal Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Living Bulwark (1/Encounter): When a creature within 5 feet of Brum is hit by an attack, Brum can use his reaction to become the target of that attack instead, provided the attacker is within its normal range.
The original attack roll is compared against Brum's AC of 15. Brum takes any resulting damage.
Description
Brum is a powerful Myconid guardian responsible for protecting the colony's young and defending the sacred fungal groves of the Fungal Forest.
His broad, thick mushroom cap resembles a natural shield, while his stocky body is covered in hardened fungal plates and interwoven strands of mycelium. Deep blue bioluminescent patterns glow beneath his protective layers.
Brum is quiet, watchful, and slow to trust outsiders. Although intimidating in appearance, he cares deeply for the colony and follows Elder Thallus's guidance.
When danger threatens the Myconids, Brum places himself between the threat and those he protects. He relies on his natural resilience and powerful strikes to hold enemies back while others escape or complete the forest's protective ritual.
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