| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Sneak Attack (1/Turn). The bugbear deals an extra 7 2d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bugbear that isn’t incapacitated and the bugbear doesn’t have disadvantage on the attack roll.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 2d6 damage from the attack.
Twin Feint. If the bugbear hits a creature with its first attack on a turn, it has advantage on its next attack against the same creature that turn.
Multiattack. The bugbear makes two dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 8 2d4+3 piercing damage in melee or 5 (1d4+3) piercing damage at range.
Parry. The bugbear adds 2 to its AC against one melee attack that would hit it. To do so, the bugbear must see the attacker and be wielding two melee weapons.
Description
BUGBEAR
Bugbears are feared throughout the Inner Sea region, and those that dwell in the Stolen Lands are no exception. Bugbear tormentors have taken up the training of thieves and bandits, and often hire themselves out as mercenaries. Like all bugbears, the tormentors are covered in dark, shaggy fur, wide ears, and the sharp teeth of all goblinkind.
Previous Versions
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10/17/2026 5:08:50 PM
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2
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Coming Soon
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10/17/2026 8:18:49 PM
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2
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0
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Coming Soon
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