Medium Undead, Neutral
Armor Class 15 Natural Armor
Hit Points 100 (12d8)
Speed 50 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
14 (+2)
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Darkvision 60 ft, Passive Perception 14
Languages Understands the languages of its mistress but cannot speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Soul Whisper. The bat can communicate telepathically with its bonded mistress while within 100 feet of her, conveying emotions, warnings, and simple images. As an action, the bat can share its sight and hearing with her until the start of its next turn.

Crimson Watcher. The bat has advantage on Wisdom (Perception) checks relying on hearing and can see invisible creatures within 10 feet of itself.

Ethereal Form The bat can move through creatures and objects as if they were difficult terrain. It takes [roll]1d10[/roll]1d10 force damage if it ends its turn inside an object.

Actions

Spectral Bite. Melee Weapon Attack: Attack: [roll]1d20+5[/roll] Damage: [roll](if([roll:-1:critical], =0, d8, 2{d8}.expand()))+3[/roll]+5 to hit, reach 5 ft., one target. Hit: Damage: [roll](if([roll:-1:critical], =0, d8, 2{d8}.expand()))+3[/roll] piercing damage plus 1d6 necrotic damageDamage: [roll](if([roll:-1:critical], =0, d8, 2{d8}.expand()))+3[/roll]. The bat regains hit points equal to half the necrotic damage dealt, rounded down.

Phantom Dive (3/Day). Melee Spell Attack: Attack: [roll]1d20+4[/roll] Damage: [roll](if([roll:-1:critical], =0, 3d6, 2{3d6}.expand()))[/roll]+ reach 5 ft., one target. Hit:  After the attack, the bat can move up to 10 feet without provoking opportunity attacks.

Sanguine Tether (2/Day). The bat targets one creature it can see within 30 feet. The target must make a DC 12 Constitution saving throw, taking [roll]2d6[/roll]2d6 necrotic damage on a failed save or no damage on a success. On a failed save, the bat's mistress gains temporary hit points equal to the necrotic damage dealt.

Haunting Screech (1/Day). Each enemy of the bat's choice within 10 feet that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened of the bat until the end of its next turn.

Bonus Actions

Fade into Shadow (2/Day). While in dim light or darkness, the bat magically becomes invisible until the start of its next turn or until it makes an attack.

Reactions
 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crimson Spectral Bat

The Crimson Spectral Bat is an enigmatic creature of supernatural origin, existing somewhere between the material world and the ethereal plane. Unlike ordinary bats, its body is almost entirely translucent, appearing as delicate wisps of shadow and crimson mist held together by an unseen magical force. A deep, blood-red glow emanates from within its spectral form, pulsing faintly like a distant heartbeat. Its eyes shine with a soft, haunting red light, suggesting an intelligence far greater than that of a common beast.

Despite its Medium size, the creature is remarkably graceful, moving through the air with an eerie silence. Its broad, nearly transparent wings leave faint trails of crimson energy that dissipate moments after it passes. When resting, its glow dims to a subtle ember, allowing it to nearly disappear into the surrounding darkness.

Temperament. Though naturally elusive and wary of strangers, the Crimson Spectral Bat displays unwavering devotion to its bonded mistress. It is highly observant, patient, and surprisingly affectionate toward the one it has chosen. It often remains close to her, watching silently from the shadows or hovering nearby. When threatened, its otherwise gentle crimson glow intensifies, and its ghostly form becomes increasingly distorted and menacing.

Supernatural Bond. The creature shares a mysterious spiritual connection with its mistress, a variant aasimar whose celestial heritage creates an unusual contrast with the bat's dark, spectral nature. Whether this bond was forged through ancient magic, inherited through bloodlines, or formed by the creature's own choosing remains unknown. What is certain is that the bat recognizes her as more than its master. It considers her a part of its very existence.

Combat Behavior. The Crimson Spectral Bat is not naturally aggressive and rarely attacks without provocation. However, when its mistress is endangered, it becomes a relentless guardian. Its body erupts with crimson light as it unleashes necrotic energy, slips through solid objects, and strikes from unexpected angles. Its greatest strength lies not in brute force, but in its ability to protect, distract, and weaken those who threaten its chosen companion.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KissinSkittles

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