Large Monstrosity, Neutral
AC 13 (leather armor)    Initiative +2 (12)
HP 60 (8d10 + 16)
Speed 50 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 11 +0 +0
WIS 16 +3 +3
CHA 11 +0 +0
Skills Athletics +6, Nature +2, Perception +5, Survival +5
Gear Leather armor, Spear
Senses Passive Perception 15
Languages Common, Elvish, Sylvan
CR 3 (XP 700; PB +2)
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a melee spear attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Spear. Melee Weapon Attack: +6 to hit, reach 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Description

CENTAUR
The half-human, half-equine centaurs of Iobaria represent a diverse collection of peoples. Members of the Nomen tribe dwell in the westernmost reaches, living nomadic lives. They rely upon their scouts— spear-wielding centaurs who prefer to observe and report on potential threats rather than directly engage—to patrol their territories. Small groups of explorers (such as adventuring parties) often prove the exceptions to this tendency, as centaur scouts who come upon such travelers often choose to confront them at a distance while warning them to turn back.

Habitat: ForestGrassland

SleepySiggy

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