Gargantuan Dragon, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 230 (15d12 + 80)
Speed 40 ft., Swim 30 ft., Burrow 20 ft.
STR
27 (+8)
DEX
17 (+3)
CON
24 (+7)
INT
14 (+2)
WIS
12 (+1)
CHA
2 (-4)
Saving Throws STR +11
Skills Perception +6
Damage Resistances Piercing
Damage Immunities Acid
Condition Immunities Incapacitated
Senses Darkvision 60 ft., Truesight, Passive Perception 21
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Hold Breath. The Arcut can hold its breath for 1 hour.

Multiple Heads. The Arcut has five heads. While it has more than one head, the Arcut has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The Arcut regains 30 hit points for each head regrown in this way.

Wakeful. While the Arcut sleeps, at least two of its heads is awake.

Actions

Multiattack. The  Arcut makes as many bite and acid breath attacks as it has heads.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (3d10 + 5) piercing damage.

acid breath. breath attack, cone (2d4+6) acid damage  

Description

The Arcut is a amphibiansis horror with a salamander like body and multiple heads on long, serpentine necks. Although its heads can be severed, the  Arcut magically regrows them in short order along with one other head, you cannot kill it by cutting all of it's heads off a the same time it will just regrow twice as many.

Monster Tags: monstrosity

Habitat: ForestSwamp

fredsogood

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