Medium Humanoid (Human), Lawful Good
AC 18 Chain Mail, Shield    Initiative +0 (10)
HP 58 (8d10 + 16)
Speed
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 12 +1 +7
CHA 16 +3 +11
Skills Athletics +7, Insight +4, Persuasion +6, Religion +3
Gear Chain Mail, Shield, Longsword, Thunder-Tickler Wand, 3 x Flashbang Baubles, 2 x Hornet’s Handshake Stingers,Mirror-Gun, Helm of Warning, Gauntlet of leadership
Senses Passive Perception 11
Languages Common, Celestial
CR 4 (XP 1,100; PB +2)
Traits

Special Equipment: Shield of Faith, Helm’s Helm of warning, gauntlet of leadership

Divine Smite: When he hits with a melee weapon attack, Urnold can expend a spell slot to deal an extra 2d8 radiant damage (3d8 vs undead/fiends).

Divine Health: Urnold is immune to disease.

T.H.U.D Tactical Gear: Urnold is equipped with the following tactical gear, unless stated otherwise, T.H.U.D. gear uses DC 13, or DC 8 + the user’s relevant ability modifier + Proficiency Bonus if that is higher.

Thunder-Tickler Wand: A brass prong-wand that spits crackling blue spite into a creature’s bones - as a Utilise action, make a ranged attack against one creature within 15 feet; on a hit, the target takes 1 Lightning damage and must succeed on a Constitution Saving Throw or have the Incapacitated condition until the start of its next turn.

3 x Flashbang Bauble: A polished tin orb packed with bottled sunrise and poor decisions - as a Utilise action, throw it up to 60 feet, where it bursts in a 10-foot-radius Sphere; creatures in the area must make a Constitution Saving Throw or have the Blinded and Deafened conditions until the start of your next turn.

2 x Hornet’s Handshake Stinger: A cruel little clay bomb full of rubbery sling-shot beads, dried peas, and goblin-grade malice - as a Utilize action, throw it up to 60 feet, where it bursts in a 10-foot-radius Sphere; creatures in the area make a Dexterity Saving Throw, taking 2d4 non-lethal Bludgeoning damage on a failed save and gaining the stunned condition for 1 round or half as much damage on a success.

Mirror-Gun: A polished gnomish “line-of-sight correction device” that lets T.H.U.D. see under doors and around other obstructions.

Whisper stone. A small enchanted stone that fits in the ear, can be tapped as a free action to send a short message to all other whisper stones in 60ft.

Spellcasting

Spellcasting: Urnold is a 5th level caster, his Spellcasting Ability is Charisma (Save DC 14, +6 to hit)

Prepared Spells:

1st level (4 slots): Shield of Faith, Cure Wounds, Divine Favor, Protection from Evil and Good

2nd level (2 slots): Lesser Restoration, Magic Weapon, Hold Person

 

Actions

Multiattack: Urnold makes two melee weapon attacks.

Longsword (Versatile)  Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 4 slashing damage (or 1d10 + 4 if two-handed). Can add Divine Smite on hit.

Lay on Hands (20 HP/long rest): Urnold can use his action to restore Hit Points to a creature he touches, or cure one disease/condition using 5 points.

Bonus Actions

Shield of Faith (Bonus Action, Concentration): Gives +2 AC to a creature for up to 10 minutes.

Reactions

Helm’s Helm of Warning (Reaction):  When an enemy attacks an adjacent ally, Urnold can impose disadvantage (1/short rest) as a divine warning from Helm.

Gauntlet of leadership: 3 charges per short rest. As a reaction Urnold can point to a subordinate to give them advantage on attacks, saves or Ability Checks.

Description

Commander Urnold Blackridgeborn stands at the centre of it all. He’s less a man and more a landmark. Tall, broad, polished to a shine you could check your teeth in. His armour doesn’t creak. His voice doesn’t waver. When Urnold speaks, it sounds like the conclusion of an argument nobody remembers having. Short sentences. Final answers. No second guesses.

Habitat: Urban

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