Medium Humanoid (Human), Chaotic Evil
AC 15 Studded leather    Initiative +3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 8 −1 −1
WIS 16 +3 +3
CHA 10 +0 +0
Skills Acrobatics +9, Athletics +4, Deception +6, Medicine +9, Nature +5, Perception +9
Gear [Tooltip Not Found], Leather Armor. [Tooltip Not Found]
Senses Passive Perception 19
Languages Common
CR 5 (XP 1,800; PB +3)
Traits

Sneak Attack. Once per turn, the bloom cultist deals an extra 3 1d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cleansed cultist that isn’t incapacitated and the cleansed cultist doesn’t have disadvantage on the attack roll.

Spellcasting. The bloom cultist is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The bloom cultist has the following druid spells prepared:

Cantrips (at will): druidcraft,  poison spray,  shillelagh

1st level (3 slots):  animal friendship,  create or destroy water,  cure wounds,  entangle

2nd level (4 slots):  animal messenger,  enhance ability, pass without a trace

3rd level (3 slots):  conjure animals,  plant growth

Actions

Kukri. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) slashing damage.

Acid Dart (6/day). Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: 20 (5d6+3) acid damage.

Spellcasting. The bloom cultist is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The bloom cultist has the following druid spells prepared:

Cantrips (at will):  druidcraft,  poison spray,  shillelagh

1st level (3 slots):  animal friendship,  create or destroy water,  cure wounds,  entangle

2nd level (4 slots):  animal messenger,  enhance ability, pass without a trace

3rd level (3 slots): conjure animals, plant growth

Description

BLOOM CULTIST
The Cult of the Bloom is a relatively recent addition to the dangers of the Stolen Lands, and it’s not until a kingdom begins to grow within that realm that these cultists rise to a level of prominence that marks them as a significant regional threat. They worship Lamashtu as a source of fecund life and see nonworshippers as nothing more than fertilizer within which they hope to cultivate their own new uprising of monsters infused with energies siphoned from the First World.

 

Previous Versions

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10/18/2026 3:16:51 PM
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SleepySiggy

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