Medium Humanoid (Human), Chaotic Evil
AC 14 studded leather    Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
STR 17 +3 +3
DEX 14 +2 +2
CON 14 +2 +4
Mod Save
INT 11 +0 +0
WIS 15 +2 +4
CHA 14 +2 +2
Skills Athletics +5, Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common
CR 4 (XP 1,100; PB +2)
Traits

Dark Devotion. The cleansed cultist has advantage on saving throws against being charmed or frightened.

Sneak Attack. Once per turn, the cleansed cultist deals an extra 7 2d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cleansed cultist that isn’t incapacitated and the cleansed cultist doesn’t have disadvantage on the attack roll.

Actions

Multiattack. The cleansed cultist makes three attacks: two with its shortsword and one with its dagger.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft.,one target. Hit: 6 (1d6+3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.

Release the Inmost Worm (Recharge 5–6): The cleansed cultist spends an action to expel a bloody worm from the scar on its forehead, targeting a creature within 30 feet. The creature must succeed at a DC 14 Constitution saving throw or the worm burrows into the creature’s head, dealing 21 (6d6) psychic damage and incapacitating the target until the beginning of the cleansed cultist’s next turn. On a successful save, the worm deals half damage and falls to the ground, vanishing, and the target is not incapacitated

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Description

CLEANSED CULTIST
The cultists of the Kingdom of the Cleansed seek to build a new society from the bones of the old. They excel at recruiting newcomers to their faith with promises of transcendence. That they worship the demon lord Yhidothrus is a secret known only to the higher ranking members and their half-fiend leader, a mysterious figure known to them only as the First Faithful. These cultists have all survived a dangerous ritual that grants them the power to release the “inmost worm,” a mental projection of their faith. those who fail this ritual become bodaks instead.

Previous Versions

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10/18/2026 3:36:58 PM
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SleepySiggy

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