Angelic Weapons. The Aspect's weapon attacks are magical. When the Aspect hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The Aspect's spellcasting ability is Charisma (spell save DC 17). The Aspect can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Aspect has advantage on saving throws against spells and other magical effects.
Multiattack. The Aspect makes two melee attacks.
Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day). The Aspect touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Smite (3/day). The Aspect deals an extra 5d8 radiant damage (or 6d8 to an evil aligned creature).
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