Medium Humanoid, Chaotic Evil
AC 17 chain mail    Initiative +6 (16)
HP 117 (27d8 + 85)
Speed 30 ft.
Mod Save
STR 18 +4 +8
DEX 14 +2 +6
CON 18 +4 +8
Mod Save
INT 14 +2 +6
WIS 14 +2 +6
CHA 16 +3 +7
Skills Intimidation +18
Resistances Cold, Lightning
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft; Passive Perception 10
Languages Common, Orc
CR 11 (XP 7,200; PB +4)
Traits

Legendary Resistance (3/Day). If Bode fails a saving throw, he can choose to succeed instead. This is only operational during Phase 2.

Actions

Multiattack. Bode makes two attacks, using his greataxe, and one eldritch burst. During Phase 2, all damage below is increased by 1 die. 

Eldritch Burst. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 120 ft. Hit: 35 (5d12 + 5) Force damage.

Greataxe of the Grave. Melee Attack Roll: +8, reach 5 ft. Hit: 18 (4d6 + 5) Necrotic damage. On a hit, the target must make a DC 17 Wisdom saving throw. On a failure, the target has the Paralyzed condition until the start of Bode's next turn.

Spellcasting. Bode casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):

At Will: Speak with Dead

Reactions

Protective Magic. Bode, with the blessing of the Lich, has the ability to cast Counterspell (1/day) and Shield (1/day) as a reaction. DC 17. This is only operational during Phase 2. 

Legendary Actions

Legendary Action Uses: 2. Immediately after another creature’s turn, Bode can expend a use to take the following action. Bode regains all expended uses at the start of each of his turns.

Deathly Teleport. Bode teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 11 (2d10) Necrotic damage.

 

Description

Bode is a two-stage fight.

Phase 1: This encounter is normal and follows all Phase 1 abilities listed on the stat block. 

Phase 2: Once the party "defeats" Bode (bringing him to 0 HP). He drops to a knee for a moment, and then all of his wounds heal, he enrages and immediately casts Spirit Guardians (at level 4) dealing necrotic damage. All damage is also increased by 1 die. 

Habitat: Any

kifftastic

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