Crew Weapon. This siege weapon usually is manned by a crew of 4. Cocking, Loading, and Aiming/Firing each take 1 action to complete, together with a trained crew it may be accomplished all within 1 round. For each crew member missing it takes an additional round to operate properly.
Launch Projectile. A large burning ball hisses and arcs across the sky and explodes in flame and sticky debris when it hits the ground at a point, within 200/800 ft., the operator chooses. Each creature in a 20-foot radius Sphere centered on that point must make a DC 13 Dexterity saving throw. If catapult is firing at long range the target may roll its' DEX saving throw with Advantage. A target takes 8d6 fire damage and 2d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
Description
A piece of siege equipment used to lob large projectiles soaked in flammable crude oil. A trebuchet can also be used to lob large stones at castle walls.
Previous Versions
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2/13/2020 11:04:25 PM
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6
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3/5/2020 8:30:25 PM
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36
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7/15/2020 7:02:56 PM
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69
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10
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7/15/2020 9:04:01 PM
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28
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7/16/2020 2:30:54 AM
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37
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7/16/2020 9:14:03 PM
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32
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1
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