AC 18    Initiative +3 (13)
HP 69 (10d8 + 18)
Speed 30 ft.
Mod Save
STR 18 +4 +6
DEX 15 +2 +4
CON 16 +3 +3
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 11 +0 +0
Skills Athletics +6
Resistances Piercing, Slashing
Gear Breastplate, Javelins (6), Longsword, Shortsword, Shield, [Tooltip Not Found]
Senses Passive Perception 15
Languages Common Common, Thieves Cant
CR 3 (XP 700; PB +2)
Actions

Multiattack. The guard has multi-attack (2 attacks per round), using either the Javelin and his Shortsword - or - just the Longsword x2. He cannot use the Longsword with the Javelin or the Shortsword. 

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Shortsword. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d6 + 4) Slashing damage.

Bonus Actions

He also gets a bonus action any round he chooses which allows him to disengage from a fight and assist guards elsewhere without having any attack of opportunity against him. But ONLY if he uses his bonus action to disengage after his round is over.

Habitat: Any

drummerwb

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