Medium Dragon (Chromatic), Chaotic Evil
AC 14 Natural Armour    Initiative +2 (12)
HP 80 (10d10 + 15)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +5
CON 18 +4 +4
Mod Save
INT 10 +0 +0
WIS 10 +0 +3
CHA 12 +1 +1
Skills Perception +6, Stealth +5
Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 12
Languages Common, Draconic Common, Draconic (Understand but cant speak)
CR 5 (XP 1,800; PB +3)
Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes Two Rend attacks.

Rend. Melee Attack Roll: +4, reach 10 ft. Hit: 5 (1d4 + 4) Slashing damage plus 5 (1d6) Acid damage.

Acid Breath (Recharge 2-3). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 26 (6d6) Acid damage. Success: Half damage.

Description

Newly emerged from its obsidian-like shell, the hatchling’s scales are not yet the dull, pitted charcoal of an adult, but a glossy, iridescent black with subtle violet and dark green sheens. Its hide is soft and leathery, gradually hardening as it absorbs the acrid fumes of its native swamp.  Its large, reptilian eyes glow like burning embers—a striking neon yellow or fiery orange—with slit pupils that adjust constantly to light. Tiny, ivory-white hornbuds poke through the brow, and short, translucent webbing stretches between its clawed digits. Spanning roughly three feet from snout to tail tip, the hatchling is lean and lithe, with long, disproportionate limbs and oversized wings that flop awkwardly until it learns to balance.

Monster Tags: Cult of the Dragon

Habitat: Swamp

calumroberton

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