Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (scale mail)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charger. When the assault soldier uses his action to Dash, it can use a bonus action to make one melee weapon attack or to shove a creature. If the assault soldier moves at least 10 feet in a straight line immediately before taking this bonus action, it either gain a +5 bonus to the attack's damage roll (if it choses to make a melee attack and hit) or push the target up to 10 feet away (if it choses to shove and succeeds).

Formation Tactics. The assault soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.

Actions

Multiattack. The assault soldier makes two melee attacks.

Greatsword or Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing or bludgeoning damage.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Glaive, Pike or Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing or slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Description

A specialised soldier, always one of the first into a breach.

Lyxen

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