| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +5 |
| DEX | 16 | +3 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 11 | +0 | +3 |
| CHA | 14 | +2 | +2 |
A middle tier member of the Gilded bands that works directly under a Pauldron. They have been granted further power and authority and run districts in cities.
Multiattack. The bandit makes two attacks, using Scimitar and a Cantrip in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The Bracelet casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14, +4 to hit with spell attacks):
At Will: Eldritch Blast, True Strike, Mage Hand, Minor Illusion
5/Day: Detect Magic, Magic Missile, Expeditious Retreat,
3/Day: Gaseous Form, Ray of Enfeeblement, Hold Person
1/Day: Blight
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
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