Medium Humanoid (Elf), Neutral Good
Armor Class 17 (+1 Leather Armor)
Hit Points 74 (10d10 + 10)
Speed 35 ft.
STR
10 (+0)
DEX
20 (+5)
CON
12 (+1)
INT
10 (+0)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws DEX +7, WIS +5
Skills Acrobatics +5, Perception +7, Stealth +9, Survival +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Draconic, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Horizon Walker. Casrail can sense the direction of the location of any planar portal within 10 miles.

Spellcasting. Casrail is a 10th-level ranger. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Casrail has following ranger spells prepared:
1st level (4 slots): detect magic, goodberry, hunter's mark, protection from evil and good

2nd level (3 slots): lesser restoration, misty step, silence

3rd level (2 slots): haste, water breathing 

Actions

Multiattack. Casrail makes two attacks.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) piercing damage. 

Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., 1 target. Hit: 10 (1d10 + 5) piercing damage.

DrYums

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