Small Plant, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 5 (2d4)
Speed 10 ft.
STR
8 (-1)
DEX
8 (-1)
CON
7 (-2)
INT
2 (-4)
WIS
2 (-4)
CHA
3 (-4)
Skills Stealth +4
Condition Immunities Blinded, Deafened
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Bewild Flower remains motionless, it is indistinguishable from a flower.

Actions

Spores. A cloud of spores is always present in a 15-foot radius centered on the Bewild Flower. Creatures in the area must succeed on a DC 15 Constitution saving throw or become confused mimicking the effects of the Confusion spell 

Description

In their flower state, these creatures mindlessly search for un-awakened treants. When they find one, they root themselves near the base of the trunk and the exposed part of their bodies shrivel and die. When the treant awakens, the Bewild Flower takes control of the magic of the treant causing the treant to fall under the Flower's control.

A controlled treant is identifiable by the flowers in its branches which drop off when fully bloomed to become new Bewild Flowers.

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2020 11:49:13 PM
15
0
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Coming Soon
2/15/2020 4:46:51 PM
8
0
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Coming Soon
2/15/2020 4:54:54 PM
8
0
--
Coming Soon

Habitat: Forest

Raiatsu102

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