Robotic Recall. C.A.R.E. can accurately recall anything he has personally seen or heard, or has read in a language he understands. He also always knows which direction is north!
Sabrina’s Link. C.A.R.E. can communicate telepathically with Sabrina while she is within 1 mile of him and they are on the same plane of existence. The link allows them to exchange simple thoughts and messages; it doesn’t let C.A.R.E. read Sabrina’s thoughts.
Spellcasting. C.A.R.E. is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +7 to hit with spell attacks). C.A.R.E. has the following cleric spells prepared:
Cantrips (at will): light, thaumaturgy
1st level (4 slots): shield, detect magic, sanctuary, healing word, expeditious retreat
2nd level (3 slots): lesser restoration, misty step
3rd level (3 slots): dispel magic, mass healing word, haste, sending
Multiattack. C.A.R.E. can cast a spell or make two slam attacks or cast Diagnostic Pulse.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d10 + 2) bludgeoning damage.
Diagnostic Pulse. Ranged Spell Attack: +7 to hit, reach 60 ft., one target. Hit: (3d8 + 4) force damage.
Nano-Arm Deployment. As a bonus action, C.A.R.E. deploys a third arm of swirling nanites for 1 minute. While it lasts, he can use a bonus action to make a Slam attack or to manipulate an object within reach. The arm vanishes early if C.A.R.E. is incapacitated or dismisses it (no action required).
Festive Spirit (1x per Long Rest). As a Bonus Action, C.A.R.E. enthusiastically announces, “C.A.R.E.!” Up to four friendly creatures of his choice within 60 feet that can hear him gains 10 temporary hit points and a d6 Inspiration Dice (must be used within the session).
Triage Protocol (1x per Long Rest). When a creature C.A.R.E. can see within 30 feet is reduced to 0 hit points but not killed outright, C.A.R.E. can use his reaction to stabilize them.
Protective Intercept. When a creature C.A.R.E. can see within 5 feet of him is hit by an attack, he can use his reaction to impose disadvantage on the attack roll.
Previous Versions
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10/21/2026 1:07:57 AM
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Coming Soon
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