Tiny Beast, Unaligned
Armor Class 13 natural
Hit Points 2 (1d4 - 1)
Speed
STR
1 (-5)
DEX
16 (+3)
CON
4 (-3)
INT
4 (-3)
WIS
1 (-5)
CHA
20 (+5)
Saving Throws DEX +5
Damage Resistances Acid
Condition Immunities Frightened
Senses Truesight 1ft, Passive Perception 5
Languages Cricketian
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Nosiy. The cricket creates noise when beside a creature, this drowns out the sound of anyone talking at a normal volume and makes verbal components unable to be heard

 

Actions

Mega jump. The cricket jumps up to 50 feet into the air or into the plane of crickets.

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

LeBron_Glazer69

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