Medium Humanoid (Human), Neutral Evil
Armor Class 17 metal plating
Hit Points 55 (10d10)
Speed 35 ft., his heavy metal boots are powered buy steam
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +7, DEX +2, CON +5, INT +2, WIS +3, CHA +1
Skills Acrobatics +6, Intimidation +6
Condition Immunities Frightened, Paralyzed, Petrified, Stunned, Unconscious
Senses Passive Perception 16
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

 

Iron Grafting Aros’s axe-arms cannot be disarmed, and he has Disadvantage on Dexterity (Sleight of Hand) checks requiring fine finger movement.

Timber Cleaver. Aros deals double damage to wooden objects, structures, and ship hulls with his axe attacks.

Executioner's Rage. When Aros drops below 25 Hit Points (13 HP or lower), his axe strikes deal an extra 1d6 Slashing damage on every hit.

 

Actions

 

  • Multiattack. Aros makes two attacks: one with Right Axe-Blade and one with Left Axe-Blade.

  • Right Axe-Blade. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

    • Armor Shear: If this attack deals 12 or more total damage, the target's armor or shield is chipped. The target's AC is reduced by 1 until the end of Aros's next turn (this effect does not stack).

  • Left Axe-Blade. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

    • Hacking Hook: If this attack deals 12 or more total damage, the target must succeed on a DC 14 Strength saving throw or be pulled up to 5 feet directly toward Aros and grappled (escape DC 14).

 

 


Battlefield Actions

At the end of Aros's turn, he begins the Tell phase of one of the following Battlefield Actions. The players have until the start of Aros's next turn to neutralize or mitigate it before the Resolution phase triggers.

1. Guillotine Execution
  • Tell: Aros locks his eyes on a creature within 10 feet, slowly opening both axe-arms wide as steam vents from his elbow joints. He prepares to snap both blades shut around the target's neck like a iron guillotine.

  • Neutralization / Mitigation:

    • Neutralized: The target or an ally uses forced movement (e.g., Shove, a feature, or spell) to move the target more than 10 feet away from Aros, or a player breaks Aros's focus by dealing damage that forces a successful DC 12 Constitution saving throw to maintain his stance.

    • Mitigated: A player takes the Disengage or Shove action to put another character or heavy physical cover between Aros and the target.

  • Resolution: If not neutralized, Aros snaps both blades shut on the target. The target must make a DC 14 Constitution saving throw, taking 16 (3d10) Slashing damage and being knocked Prone on a failed save, or half as much damage on a successful one.

2. Deck-Cleaving Sweep
  • Tell: Aros digs his heavy steel boots into the deck and draws both axe-blades back along his right side, scraping sparks against the floorboards as he winds up a massive 15-foot wide horizontal spin.

  • Neutralization / Mitigation:

    • Mitigated: Players in the 15-foot cone in front of Aros move out of the area before his next turn, or a hardy player holds an attack/shove to pivot Aros in a different direction before the resolution phase.

  • Resolution: Aros releases a devastating 15-foot Cone sweep. Every creature in that area must make a DC 14 Dexterity saving throw, taking 16 (3d10) Slashing damage on a failed save, or half as much damage on a successful one. (Deals double damage to the wooden ship deck/structures).

 

 

Bonus Actions

Axe-Haft Shove. Melee Weapon Attack: +6 to hit, reach 10 ft., one Large or smaller creature. Hit: 5 Bludgeoning damage, and the target is pushed up to 10 feet straight away from Aros.

Reactions
  • Cross-Axe counter. after taking a hit head on aros is alowed to try and use axe haft shove against that creature as a reaction

Description

Marine Captain "Axe-Hands" Aros is a brooding, heavy-set brute whose very presence reeks of iron and gunsmoke. Standing 9 feet tall with a thick, bull-like neck and a wide, slouched stance, Aros exudes a ruthless, unyielding discipline. Rather than standard Marine attire, he wears a dark, fur-lined officer’s coat thrown over a steel chestplate scratched and scorched from past naval battles. Thick leather straps cross his torso, holding heavy bandoliers of black powder cartridges and oversized flintlock pistols.

Aros derives his feared title from his forearms down: both of his arms have been surgically replaced with massive, crude iron battleaxes integrated directly into heavy steel gauntlets. Dark grease and rust stain the metal joints where the blades join his wrists. When Aros walks, the heavy axe-blades drag slightly or clatter against his armor, making a distinct, terrifying metallic scrape against the wooden deck of his ship. His face is pale and weathered, framed by a slicked-back undercut and a thick beard, with cold, narrow eyes that view both his crew and his enemies as nothing more than timber meant to be chopped down.

malt4292

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