Acid Absorbtion: When the Citrucity is dealt Acid Damage, it regains Hit Points equal to the Acid Damage taken
Acid Squirt: Ranged Attack Roll: +6 to hit, range 10/30 ft. Hit: 2d6 Acid Damage and 1d4 Acid Damage next turn
Acid Stinger (Recharge 5-6) : Melee Attack Roll: +8 to hit, reach 10 ft. Hit: 1d4 Piercing Damage and 6d4 Acid Damage
Lime Bomb (Recharge 5-6) : Dexterity Saving Throw, DC 17, each creature in a 20 ft radius sphere originating from a point within 60 ft of the Citrucity: Hit: 4d4 Acid Damage and 2d4 Acid Damage next turn
Cursed Maw: Melee Attack Roll: +5 to hit, reach 5 ft. Hit: 3d4 Piercing Damage and 1d10 Necrotic Damage and the Citrucity gains Temporary Hit Points equal to the Necrotic Damage taken
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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