Blaze- Charmander doubles his attack power when at 25% health or less
Vulnerabilities- Ground, Rock, and Water
Scratch- Melee Attack: +2 to hit, reach 5 ft., # target. Hit: 1 (1d4 + 1) [Slashing] damage.
Flame Tail- Melee/Ranged Attack: +2 to hit, range 5/15 ft., multiple targets. Hit: 1 (1d12 + 2) [Fire] damage. [Must have "Tail On Fire" before taking this action.]
Tail On Fire- Charmander's tail catches on fire, all targets, including companions, in a 5 ft radius of Charmander take (1d4) [Fire] damage. Automatic, no roll to hit.
Live Coal- As a bonus action, Charmander can retreat from battle leaving burning coals behind, causing any attacks of opportunity to pass a Dex Check of 12 or higher before making their attack. On a fail, the attacker may not attack and takes 1 point of fire damage. On a Save, the attacker may attack as normal for an opportunity attack.
Description
The flame on its tail shows the strength of its life-force. If Charmander is weak, the flame also burns weakly.
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