Tiny Beast (Fire), Neutral
Armor Class 13 Scales
Hit Points 16 (2d12 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +4
Damage Resistances Fire
Senses Passive Perception 10
Languages Lizard and Common (only to it's owner)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Blaze- Charmander doubles his attack power when at 25% health or less

Vulnerabilities- Ground, Rock, and Water

Actions

Scratch- Melee Attack: +2 to hit, reach 5 ft., # target. Hit: 1 (1d4 + 1) [Slashing] damage.

Flame Tail- Melee/Ranged Attack: +2 to hit, range 5/15 ft., multiple targets. Hit: 1 (1d12 + 2) [Fire] damage. [Must have "Tail On Fire" before taking this action.]

Tail On Fire-  Charmander's tail catches on fire, all targets, including companions, in a 5 ft radius of Charmander take (1d4) [Fire] damage. Automatic, no roll to hit.  

Bonus Actions

Live Coal- As a bonus action, Charmander can retreat from battle leaving burning coals behind, causing any attacks of opportunity to pass a Dex Check of 12 or higher before making their attack. On a fail, the attacker may not attack and takes 1 point of fire damage. On a Save, the attacker may attack as normal for an opportunity attack. 

Description

The flame on its tail shows the strength of its life-force. If Charmander is weak, the flame also burns weakly.

Monster Tags: beast companion

Habitat: Mountain

emilyrodke

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