Armor Class
18
Natural Armor
Hit Points
46
(6d8 + 4)
Speed
30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
20
(+5)
INT
4
(-3)
WIS
4
(-3)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Magical Sheild. The skeleton has advantage on saving throws against magic attacks.
Actions
Short "Sword": Melee Weapon Attack +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+5) slashing damage.
Description
The skeletons living in the area, corrupted by the glowing river, have begun leaking the magical water of the glowing river. Additionally, their hands, once bony and humanoid, are mutated, to become long and sharp, similar in appearance to the shortswords they once carried.
Comments