Medium Swarm of Medium undead, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 46 (6d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
20 (+5)
INT
4 (-3)
WIS
4 (-3)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magical Sheild. The skeleton has advantage on saving throws against magic attacks.

Actions

Short "Sword": Melee Weapon Attack +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+5) slashing damage.

Description

The skeletons living in the area, corrupted by the glowing river, have begun leaking the magical water of the glowing river. Additionally, their hands, once bony and humanoid, are mutated, to become long and sharp, similar in appearance to the shortswords they once carried.

Habitat: Urban

AWalnuts

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