Huge Aberration, Chaotic Evil
AC 16 (natural armor)    Initiative +0 (10)
HP 120 (16d8 + 48)
Speed 50 ft.
Mod Save
STR 22 +6 +6
DEX 10 +0 +0
CON 17 +3 +3
Mod Save
INT 5 −3 −3
WIS 17 +3 +3
CHA 12 +1 +1
Skills Investigation +3, Perception +9
Resistances Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Petrified
Senses Truesight 120 ft.; Passive Perception 19
Languages None
CR 8 (XP 3,900; PB +3)
Traits

Dimensional Authority. Other creatures can’t teleport to or from a space within 60 feet of the breaker unless the breaker is teleporting it. Any attempt to do so is wasted.

Magic Resistance. The breaker has advantage on saving throws against spells and other magical effects.

Uncanny Senses. The breaker can’t be surprised unless it’s incapacitated.

Ill Survivor. Whenever a creature is dealt damage by the breaker, it must succeed on a DC 14 Charisma Saving Throw or be forced to take the Attack Action on its next turn.

Actions

Multiattack. The breaker makes one Tentacle or Scour attack and one Slam attack.

Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d6 + 6) Bludgeoning damage plus 18 (4d8) force damage.

Scour. Ranged Weapon Attack: +6 to hit, reach 60 ft., one target. Hit: 7 (1d6 + 4) Psychic damage plus 9 (2d8) force damage.

Slam. Melee Weapon Attack: DC 17 Dexterity Saving Throw; each creature in a 15-foot emanation. On a fail, 27 (6d8) Force damage, and the creature is knocked Prone. The creature takes half damage on a success.

Bonus Actions

No Escape (Recharge 4-6).  A creature within 60 feet of the breaker must succeed on a DC 18 Strength Saving Throw or be teleported to an unoccupied space within 10 feet of the breaker.

StormEvve

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