Gargantuan Construct, Any Chaotic Alignment
Armor Class 18
Hit Points 400 (17d20 + 45)
Speed 30 ft.
STR
30 (+10)
DEX
15 (+2)
CON
30 (+10)
INT
16 (+3)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws STR +16, CON +16
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Lightning, Radiant, Thunder
Senses Passive Perception 20
Languages Celestial, Common, Primordial All.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Storm Batteries. Requires no food, water, or sleep. 

Snow Shoes. Gains no hinderance from difficult terrain in snowy environments.

Immutable Form. Is immune to effects and spells that would change its form.

Unquestioned Command. A Warforged must follow an order given by this machine, or it is immediately shut down. 

Sentry Stance. Can take an extra action, if remaining stationary.

God Killer: Has advantage on attack rolls against gods, and on saving throws against spells from gods.

Winter's Embrace: All damage is doubled when battling a god. Any god with immunities to cold damage take 4 times as much damage, and takes this damage even if they are immune.

Actions

 

Frostfire Torrent:  The minigun that makes up its left arm starts to spin, unleashing a hail of icicles, imbued with jade and mithril..  +11 to hit, up to 20 targets, Each target takes a d12 of cold damage .

Avalanche:  It brings down its right hand into the ground, breaking it. DC 15 DEX save, or does 4d8 bludgeoning damage. if the attack misses, it does 3d4 bludgeoning damage from debris.

Arctic Tomb: (Recharge 5-6) A large icicle erupts from its front, covering the machine and the nearby area. Anything within 20 ft must make a DC 12 DEX save or become trapped (incapacitated)  in the icicle until it has diminished. The icicle last for 3 turns, and while the robot is inside the icicle, it takes 0 damage. Nothing can speed up the melting of the ice. Anything in the ice ( including the Primordial ) cannot take turns during the 3 turns the ice is up. The robot heals 4HP per turn in the ice, and anything trapped inside takes 1d4 cold.

 

Reactions

Power Charge. Once hit by a lightning, thunder or radiant attack, can use a reaction to take that energy into its self, and either: 

  • Regain the damage that would have been done, as hp.
  • Add an extra 4d12 of that damage type to its next attack roll. If the d12 of extra damage exceeds the total damage that the attack the attack would've done, deal the lower.
Legendary Actions

Has 5 legendary actions, which refill every hour.

 

Seasonal Storm: Can make it snow, hail, or rain.

Thunder Call:  Summons a bolt of thunder down onto a target, which deals 5d12 thunder damage.

Action: Can use Frostfire Torrent.

 

 

Description

Warforged Primordials are robots designed to keep the seasons of Attelikus happening once the gods have been destroyed, using their innate magical powers.

 

These 40ft constructs instill terror onto those who look at them, being machines capable of tearing apart towns on their own.

SheoVerdal

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