Fly. Clockwork Owl can use it's action to fly an extra 30 ft up or down Steam comes out of it's engine as he prepells up/downwards
Peck. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) piercing damage. The owl dives in, beak foreward and pecks at it's target
Scratch. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 + 3) piercing damage. The owl reaching down with it's claws and scratches at it's target
Pin. Grapple Attack: +2 to hit, reach 5 ft., one target. Target has to make an acrobatics Saving throw DC 13. If failed hit (1d4 +1) piercing damage. Target becomes grappled. If succeeded, Target doesn't become grappled and only takes half the damage.
Halt. If target threatens to leave range, Clockwork Owl shrieks loudly as it's red eyes beam onto it's target. Target has to roll a Wisdom saving throw DC 15, if failed, target gains the frightened condition
Description
Clockwork Owls are usually used to guard ancient and forbidden scrolls in huge archives, and will agro to any teresspassers or thiefs on sight.
Personality Quirks
Clicks its beak impatiently when someone mishandles a book.
Hoards shiny screws, buttons, and other tiny metal objects.
Tilts its head whenever someone lies, as if silently judging them.
Has a particular dislike of anyone who returns library books late.
Its eyes flicker when nearby magic disturbs its enchanted sensors.
Lair and Lair Actions
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