Large Monstrosity, Unaligned
Armor Class 17
Hit Points 160 (17d10 + 68)
Speed 30 ft., Burrow 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
21 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Senses Darkvision 60ft , Passive Perception 6
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Burrowing Predator. The bulette can burrow through earth, sand, and loose stone without disturbing the material around it. It leaves no tunnel unless it chooses to.

Standing Leap. The bulette’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

 

Actions

Multiattack.

The bulette makes one Bite attack and one Claw attack, or it uses Deadly Leap if available.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 30 (4d10 + 8) piercing damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 19 (3d8 + 6) slashing damage.

Deadly Leap (Recharge 5–6).

The bulette leaps up to 30 feet to an unoccupied space it can see. Each creature within 10 feet of where it lands must make a DC 16 Dexterity saving throw.

On a failed save, a creature takes 27 (6d8) bludgeoning damage, is knocked prone, and pushed up to 10 feet away.

On a successful save, the creature takes half damage and isn’t knocked prone or pushed.

The bulette may immediately make one Bite attack against a prone creature within reach.

Burrow.

The bulette burrows up to its burrow speed without provoking opportunity attacks. While completely underground, it can’t be targeted by attacks or spells that require line of sight.

 

Bonus Actions

Diamond Scales (1/Day).

The bulette hardens its scales, gaining 100 temporary hit points until the start of its next turn. While it has these temporary hit points, any single source of damage that deals 14 or less damage is reduced to 0.

Ambush.

If the bulette is underground, it moves up to half its burrow speed and emerges in an unoccupied space within 5 feet of a creature it can sense. It has advantage on the first melee attack it makes before the end of its turn.

 

Reactions

Opportunity attack. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LilGhost20

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