Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (5d12 + 6) piercing damage.
Charge.If the shark moves at least 20 feet straight toward a target attack does double damage. (5,d12) bludgeoning
Ancient one's wrath. when activated the shark can move at double the speed and length as well as healing 150 hitpoints.
Description
The ancient shark is 90 feet long . Utterly fearless, it preys on anything that crosses its path, including whales,ships and the occasional Giant shark.
Lair and Lair Actions
It's lair is a 200x350ft lair in a deep underwater cave at about 1500m.
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