Armor Class
13
Natural
Hit Points
50
(1d4)
Speed
50 ft., Burrow 10 ft., Swim 5 ft.
STR
10
(+0)
DEX
24
(+7)
CON
13
(+1)
INT
30
(+10)
WIS
30
(+10)
CHA
10
(+0)
Saving Throws
DEX +10, INT +13, WIS +13
Skills
Acrobatics +40, Athletics +30, Perception +3, Performance +35, Persuasion +500, Stealth +5
Damage Resistances
Acid, Poison
Condition Immunities
Poisoned
Senses
Darkvision, Passive Perception 27
Languages
Common -- Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Keen Hearing and Smell. The Weasel has advantage on Wisdom (perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Acid Spit. Ranged weapon attack: +7 to hit, reach of 20ft., 1 target 5ft AoE. Hit: 4 Acid Damage and 4d12 Poison damage a turn.
Reactions
If a creature leaves it's melee range, the bunny can spit acid at said creature.
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Posted Mar 18, 2020what in the ****