Spectral Hit. On every hit made by Corpsefire adds a magical element determined at random by rolling a d6,
1 - Fire.
2 - Cold.
3 - Lightning.
4 - Necrotic.
5 - Poison.
6 - Psychic.
Undead Fortitude: If damage reduces the zombie to 0 Hit points, it must make a CON saving throw with a DC of 2+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) magical damage determined by the spectral Hit trait.
Description
Unlike other zombies Corpsefire was granted power by the demons that had resurrected him and claimed the Den of Evil for their own nefarious reasons. It was tasked to watch over and keep the Den in the hands of Hell.
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