Medium Undead, Chaotic Evil
Armor Class 10
Hit Points 37 (5d8 + 15)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Cold, Fire, Lightning, Necrotic, Psychic
Damage Immunities Poison
Senses Darkvision, Passive Perception 8
Languages Understands the language of its creator but can't speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spectral Hit. On every hit made by Corpsefire adds a magical element determined at random by rolling a d6,

1 - Fire.

2 - Cold.

3 - Lightning.

4 - Necrotic.

5 - Poison.

6 - Psychic. 

Undead Fortitude: If damage reduces the zombie to 0 Hit points, it must make a CON saving throw with a DC of 2+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead

 

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) magical damage determined by the spectral Hit trait.

Description

Unlike other zombies Corpsefire was granted power by the demons that had resurrected him and claimed the Den of Evil for their own nefarious reasons. It was tasked to watch over and keep the Den in the hands of Hell.

WeebleWobblez

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