Armor Class
12
(natural armor)
Hit Points
12
(3d6 + 3)
Speed
0 ft., swim 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
12
(+1)
CHA
4
(-3)
Skills
Perception +3, Stealth +4
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Water Breathing. The stingray can breathe only underwater.
Underwater Camouflage. The stingray has advantage on Dexterity (Stealth) checks made while underwater.
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must make a DC 11 Constitution saving throw, taking 8 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Stingrays live in tropical and subtropical coastal waters. They are shy predators that feed upon small crustaceans and fishes, but if provoked can attack even humanoids.
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