Medium Or Small Humanoid (Gnome), Lawful Neutral
Armor Class 20
Hit Points 225 (18d8 + 144)
Speed
STR
20 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
14 (+2)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws STR +20, CON +22, WIS +22, CHA +18
Damage Resistances Necrotic, Radiant
Condition Immunities Charmed, Frightened
Senses Passive Perception 16
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Traits

Gnome's Cunning. Brother Mayonnaise has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Aura of the Sacred Spread. Brother Mayonnaise and allied creatures of his choice within 10 feet of him gain a +2 bonus to saving throws against spells and other magical effects.

The Unshakable Emulsion. Brother Mayonnaise has advantage on saving throws against being knocked prone or moved against his will. He cannot be disarmed of his Sacred Spoon unless incapacitated.

Legendary Resistance (3/Day). If Brother Mayonnaise fails a saving throw, he can choose to succeed instead.

The Blessed Jar. Brother Mayonnaise carries a magical jar containing an inexhaustible supply of consecrated mayonnaise. He cannot be deprived of the jar by ordinary disarming or theft while conscious. The jar has AC 19 and 30 hit points. If destroyed, Brother Mayonnaise loses access to his jar-based abilities until he finishes a long rest.

Actions

Multiattack. Brother Mayonnaise makes three Sacred Spoon attacks, or two Sacred Spoon attacks and one Miracle of Mayo attack if available.

Sacred Spoon. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 9 (2d8) radiant damage.

Spoonful of Judgment (Recharge 5–6). Brother Mayonnaise swings his enormous spoon in a divine arc. Each creature of his choice within 15 feet must make a DC 19 Dexterity saving throw, taking 36 (8d8) bludgeoning and radiant damage on a failed save, or half as much on a success. A creature that fails is also knocked prone.

Holy Mayo Bomb (Recharge 5–6). Brother Mayonnaise hurls a glob of magically pressurized mayonnaise at a point he can see within 60 feet. Each creature in a 20-foot-radius sphere must make a DC 19 Dexterity saving throw. On a failure, a creature takes 27 (6d8) radiant damage and is coated in slippery mayonnaise. On a success, it takes half damage and is not coated.

The affected area becomes difficult terrain until the end of Brother Mayonnaise's next turn. A creature coated in mayonnaise has its speed reduced by 10 feet until the end of its next turn.

Miracle of Mayo (3/Day). Brother Mayonnaise chooses one of the following miracles:

  • Blessed Spread. Brother Mayonnaise and up to three allies within 30 feet regain 25 hit points each.

  • The Great Separation. One creature within 60 feet must succeed on a DC 19 Constitution saving throw or take 31 (7d8) radiant damage and be blinded until the end of its next turn.

  • Condiment Resurrection. Brother Mayonnaise touches one creature that has died within the last minute. That creature returns to life with 20 hit points, provided it is not undead and its body is mostly intact. This miracle cannot restore a creature that died of old age.

Divine Intervention: The Almighty Jar (1/Day). Brother Mayonnaise raises his jar and calls upon the eternal mayonnaise. Choose a point within 60 feet. A 20-foot-radius burst of brilliant white light erupts there. Each enemy in the area must make a DC 19 Wisdom saving throw. On a failure, a creature takes 45 (10d8) radiant damage and is blinded for 1 minute. On a success, it takes half damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Blessed Condiment. Brother Mayonnaise consumes a spoonful of sacred mayonnaise, regaining 15 hit points. He can use this bonus action three times per day.

Slick Retreat. Brother Mayonnaise coats the ground around himself in mayonnaise and moves up to half his speed without provoking opportunity attacks. The area he leaves becomes difficult terrain until the start of his next turn.

Reactions

Not on My Sandwich! When an ally within 30 feet takes damage, Brother Mayonnaise can interpose a shimmering shield of holy mayonnaise. Reduce the damage by 20. He must be able to see the ally.

Spoon Parry. When a creature Brother Mayonnaise can see hits him with a melee attack, he adds 4 to his AC against that attack, potentially causing it to miss.

Legendary Actions

Brother Mayonnaise can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. He regains spent legendary actions at the start of his turn.

Spoon Strike (1 Action)

Brother Mayonnaise makes one Sacred Spoon attack.

 

Blessed Smear (1 Action)

One ally within 30 feet regains 12 hit points.

 

Slippery Ground (2 Actions)

Brother Mayonnaise chooses a 15-foot square of ground within 60 feet. It becomes slick with mayonnaise. Enemies entering the area or starting their turn there must succeed on a DC 19 Dexterity saving throw or fall prone.

 

The Final Whisk (3 Actions)

Brother Mayonnaise spins his spoon in a furious circle. Each enemy within 10 feet must make a DC 19 Strength saving throw, taking 22 (4d10) bludgeoning damage and being pushed 10 feet on a failure, or taking half damage without being pushed on a success.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

“Thou shalt not suffer a dry sandwich to live.”

Brother Mayonnaise is the feared high cleric of the Church of Mayo, a stout and unyielding holy warrior who smites the unbelievers with his sacred spoon and heals the faithful with the blessed white condiment. His armor is consecrated in holy oil, his jar is an ancient relic, and his faith in mayonnaise is absolute.

Lair and Lair Actions

The Cathedral of Condiments

If encountered in the Church of Mayo, Brother Mayonnaise can invoke the sacred architecture itself. On initiative count 20 (losing initiative ties), he uses one of the following effects:

  • The White Tide. A wave of mayonnaise floods a 30-foot line. Creatures in the line must succeed on a DC 19 Dexterity saving throw or fall prone.

  • Choir of the Emulsion. Heavenly voices chant the Holy Recipe. Up to three allies gain 10 temporary hit points.

  • The Forbidden Vinegar. A 15-foot-radius area becomes filled with stinging fumes. Enemies that start their turn there take 10 acid damage.

He cannot use the same lair action two rounds in a row.

 
tjb4800

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