| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 11 | +0 | +0 |
Regeneration. The Bloodsworn regains 6 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Mirror Shield(1/day). The Bloodsworn uses its Shield to reflects an incoming projectile or projectile based spell, back at its attacker.
Brave. This Warrior has advantage on saving throws against being frightened.
Charge Repeler. The first Melee attack declared against a Bloodsworn has disadvantage.
Riposte(3/battle). If hit by a Melee attack, the Bloodsworn gets to roll a d6, on a 5 or higher, the incoming attacks damage is halved and the Bloodsworn gets to make a Melee attack against its attacker.
Multiattack. The Bloodsworn makes one attack with its Sword, and one with its Shield.
Magical Broadsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13(2d6 + 6) magical slashing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6(2d2 + 3) bludgoning damage. If the Target is medium or smaller it must suceed on a DC 14 saving throw or be stunned for one turn.
Parry. The Bloodsworn adds 3 to its AC against one melee attack that would hit it. To do so, the automaton must see the attacker and be wielding a melee weapon.
Block(1/turn). If targetted by a projectile based range attack, the Bloodsworn gets to roll a d6, on a 3 or higher, the incoming projectile is blocked, reducing its damage by 15 (min. 0).
Description
Bloodsworn are humans who have sold their souls and now serve the Infernal forces. They have been blessed with great strength, and often serve as bodyguards for important figures within the nine hells, but their soul is lost forever.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/26/2026 12:15:17 PM
|
7
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1
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1.0.0
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Coming Soon
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