Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Devout of the Bike. The gnoll has advantage on all checks related to piloting and repairing it’s bike.

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.

Hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Makeshift Rifle. Ranged Weapon Attack: +3 to hit, range 90/360 ft., one target. Hit: 5 (1d12 + 1) piercing damage. Reload 1, Misfire 3.

Description

In the sun scorched lands lie one of the ancient enemies of all men, the Gnolls. And with the advent of new technology the Gnolls are quick to take the scraps of their success. The Gnoll riders are their mechanic geniuses, in gnoll terms. The are responsible for the use of gnoll scrap bikes, wheeled junk heaps that they use often in their raids, chases, and hit-and-run attacks. They also act as repair men for the bikes and other junky machinery. Somehow, their work has created some of the largest, fiercest, and most powerful land vehicles the world has ever seen.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

Inquisitive_B

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