AC
18
Natural armor
Initiative
+4 (14)
HP
100
(10d12 + 40)
Speed
40 ft., Climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +9 |
| DEX | 14 | +2 | +5 |
| CON | 19 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 9 | −1 | −1 |
| CHA | 10 | +0 | +0 |
Skills
Perception +2
Immunities
Poison; Blinded, Deafened, Exhaustion, Frightened
Senses
Blindsight blindsight for 20ft around itself; Passive Perception 16
Languages
Common, Giant
CR
5 (XP 1,800; PB +3)
Traits
Blind. the beekeeper is blind but has a keen sense of hearing
Actions
Multiattack. The beekeeper makes two attacks, using Tree Club or Trash Lob in any combination.
Bee Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Hive Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Bonus Actions
Summon Bees. Can summon one swarm of hostile bees as a bonus action
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/27/2026 4:40:58 PM
|
2
|
0
|
1.1
|
Coming Soon
|
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